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Characters

Under My Creation...

Bringing life to the digital world, this section showcases the 3D characters I've designed for various games. From playable heroes to NPCs, each character is crafted with a unique personality, distinct silhouettes, and optimized topology for smooth animation. I focus on details like dynamic outfits and defining features to ensure they are instantly recognizable and seamlessly fit within their respective game worlds. Whether stylized or minimalistic, each model is built with both performance and visual appeal in mind, making them an integral part of the player's experience...

Military Academy

Military Academy

Bringing Military Academy Characters to Life
Creating these characters was both exciting and challenging! From balancing realism with stylization to optimizing performance while ensuring smooth animations, every step pushed my skills further. Here’s a look at the challenges I tackled along the way.

1. Balancing Realism and Stylization
Creating characters that felt authentic while maintaining a stylized aesthetic was challenging. The designs had to be detailed enough to represent military uniforms and gear but also fit within the game's art style.

2. Variation in Soldier Ranks and Gear
Differentiating characters based on their rank and role required careful design. Higher-ranking soldiers needed distinct elements, such as advanced armor or unique insignias, while maintaining visual consistency with lower ranks.

3. Weapon and Equipment Optimization
Since each character carried different weapons (pistol, SMG, assault rifle, sniper), ensuring proper proportions and attachments without affecting the animation pipeline was a challenge. The weapons had to be detailed yet optimized for performance.

4. Polycount and Performance Constraints
The game required multiple soldiers on-screen at once, so optimizing polycount while preserving quality was crucial. Balancing detail in models and textures without affecting performance was a key challenge.

Apart from these there were other few challenges which overall was fun to face and tackle while working on this project.

Texture

used in this project

Military academy game texture
Commander
Trainer
Recruiter
Medic
Pistol Guy
Sniper Guy
SMG Guy
Assault Rifle Guy
My Restaurant Life

Bringing My Restaurant Life Characters to Life
Designing the characters for My Restaurant Life was both exciting and challenging! From the hardworking restaurant staff to diverse adult and minor customers, each character needed to feel unique while maintaining a cohesive style. Here’s a look at the challenges I tackled along the way.

1. Balancing Variety and Consistency
The game required a mix of different staff members and customers, each with distinct looks and personalities. Ensuring enough variety while keeping a unified art style was a challenge.

2. Distinct Outfits yet Optimized Designs

Since the game focused on a lively restaurant atmosphere, characters needed to have distinct outfits while remaining optimized for performance.

3. Scaling for Different Customer Types
Adult and minor customers had to be visually different yet still feel like they belonged in the same world. Adjusting proportions, clothing, and animations for each age group required careful planning.

4. Seamless Integration with Gameplay
The Characters needed to interact smoothly with restaurant elements, from serving food to reacting to different events. Ensuring proper rigging and animations for these interactions was a key challenge.

Despite these challenges, bringing these characters to life was a rewarding experience, adding charm and personality to the game!

Texture

used in this project

MRL Game texture
Waiter
Boy 3
M4
Girl 1
Proprietor
Boy 2
Manager
Female Manager
Bouncer
Bartender
M2
F3
F1
Girl 2

Bringing Sky Crew 3D! Characters to Life
Creating the characters for My Perfect Airhostess was an exciting journey, filled with unique challenges! From the professional flight crew—including air hostesses and pilots—to the diverse range of passengers in economy, business, and first class, each character needed to reflect their role while maintaining a polished and cohesive style. Here’s a look at the challenges I tackled along the way.

1. Differentiating Passenger Classes
Economy, business, and first-class passengers had to look distinct while still belonging to the same game world. Balancing luxury details for first-class passengers versus the more casual appearance of economy passengers required careful design choices.

2. Crafting a Polished Flight Crew

The air hostesses and pilots needed to appear professional yet approachable. Ensuring clean, well-designed uniforms, proper proportions, and smooth animations was key to making them feel authentic.

3. Optimizing for Performance

Adult and minor customers had to be visually different yet still feel like they belonged in the same world. Adjusting proportions, clothing, and animations for each age group required careful planning.

Despite these challenges, bringing these characters to life was a rewarding experience, adding charm and personality to the game!

Texture

used in this project

MRL Game texture
Airhostess
Captain
Mrs Alina
Daniel D
Irene
Aishya
James
Raj Kumar
My 1Prtfrct Hostess

Sky Crew 3D

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